![wargame red dragon norad deck wargame red dragon norad deck](https://i.ytimg.com/vi/_EZgXp3j_SQ/maxresdefault.jpg)
and you know exactly that you could just avoid your loss very easily even, but you are too lazy! So the biggest nightmare in the second world war must have been the trap when you are too lazy to think. And you need quite a power to beat the harder opponents, but the way to the win is already a given, you just sit and wait for the counter to trigger the next button, and your biggest foe is if you sleep in a sudden moment, not the other player is the foe really. So the game is very easy, and not at all very difficult. Now, that I played some amount of Steel division, the principle is very easy (oh, you can also play it very deep, and then could have fun.but no), if also not always easy to execute. So you are boring to death and at the same time loosing because the task is too easy, but you are not motivated to do the speed contest, instead you wanted to figure out a more demanding puzzle. What I always find boring is that games give you a lot of play-work in the way that you already know exactly what you need to do and exactly know all the outcome and everything depends only more on nothing else than some tiny differences in playspeed, and everything else is 'static'. The game is dead because it isn't very good from the moment you open the interface to the moment you probably crash out of a game you're getting shelled and napalmed and bombed into oblivion in. I don't think that's what killed the game. There's really only maybe one all-arounder (12th SS) and even it has some holes. Steel Division at least forces you into using divisions that are completely different from one another. I'm obviously speaking in general terms, but without artificially gimping myself, I found Red Dragon's deck building to be very droll. I liked my stuff like French Marine and Czech Motorized but they were gonna get crushed against good players using min-maxed decks. And that's part of the reason I never bothered with ranked. I hated using open decks and even coalitions specifically because I wanted the "flavor" of national decks with specs. So much flavor with your T-72BU, Buratino, blah blah blah in every single one of your flavorful decks. Oh cool, you've taken TORS instead of Tunguskas for some reason. Great, you swapped out Morskaya for Motos and renamed the deck.
![wargame red dragon norad deck wargame red dragon norad deck](https://i.ytimg.com/vi/0KMB--Gw02g/maxresdefault.jpg)
The "custom" part of Red Dragon decks was just jamming whatever "flavor" people felt like putting into shit that used the same core units over and over.